Jump to content

v1ralgam3r

User
  • Posts

    39
  • Joined

  • Last visited

Everything posted by v1ralgam3r

  1. To my own knowledge, there isn't a difference in drop rate, though I think premium allows you to get a hat drop once every so thousand years-ish depending on odds. Still, premium does come with tons of backpack space so you can actually hold all the junk you'll get via item drops. Also trading, so that's a benefit.
  2. v1ralgam3r

    a

    If it were two years, there'd probably be some kind of plan. Maybe an update, possibly some major fixes that'd actually be pleasant... but anything up to and past three is just unknown. Valve can't count that high, remember?
  3. Hm, I'd have to say it was getting the BarbeQueQ achievement - was goofing about on Turbine, when somehow I'd gotten a domination on one really unlucky guy. Throughout the goofing about, I'd managed to kill him once with each class - some were assists, but we take those. I think it was a cross-midroom Scorch Shot spam that killed him last, then he probably just got bored and left, netting me the 'cheevo.
  4. Comp players who want to feel good, Canteen Crasher supporters, sets where the Spirit of Giving looks decent, etc.
  5. Prussian Pickelhaube and the Vitals Vest makes for a kind of nice Kritskrieg set, though the vest clips really horribly with any sort of badge.
  6. Varied pastas. You can just do so much with the recipe, so it's slightly easier to not get bored with it.
  7. I did this exactly once, and it worked... well, about as well as you'd expect against a script kiddie and his pals: Vaccinator pocket on a Battalion's Backup Solly, at least until he can get RAGE up. Once he doots his toot, the entire team gets crit immunity until the RAGE goes out. Meanwhile, the medic actually started pocketing a second battalion's soldier, and we wound up juggling doots right up until they swapped to infini-rev Heavy with their own combo medic / engi bastard troupe. We might have been able to win still, but you know how pubs are. Of course, it'd be nice if the script kiddies couldn't get their gameplay substitution onto the servers at all, but eh. Valve be that way.
  8. Yes, should be on the main menu around where the Advanced Options are. Click into the achievements in-game menu and you'll see the reset button.
  9. It's an official feature now - think it was added late-ish November, though I could be off on date.
  10. Click on that tiny "achievements" tab in the lower-right of the main page. At the bottom of the popup box should be a simple "reset all achievements" tab. You can't re-obtain the Milestone weapon drops, but it's a nice feature to give you something to redo or get them legitimately.
  11. Whenever the bidder pays their bid, the refined metal should go directly into your Steam inventory - at least, that's what I remember happening. Check in there for any new ref, then check to see if the payment is still pending on your auction.
  12. Yeah, 'cheevo servers / cheats is mostly for the guaranteed freebie items in TF2. At least they introduced the Achievement Reset option so people who did that for the items can do 'em legitimately now.
  13. Terraria is a good timesink, especially if you can get a group of friends or find a Discord-based dedicated server.
  14. This ought to tell you all you need to know about it: https://wiki.teamfortress.com/wiki/Haunted_Metal_Scrap If you're asking how to get to the crafting menu, there's a Crafting tab right around where your backpack is. Use that, then look for the Halloween stuff since that's all it's used for.
  15. Hearing a fair bit of negativity about this event from profit-seekers or grinch victims, so I thought we could spread some cheer and happiness in a post. Here's to the Santas who did a cool thing, if not by value then by the thought put into it. My Santa got me a few cosmetics for classes that I didn't have that much for. Not too valuable, but they look really nice and now those three classes are actually wearing a class-specific item. Thanks a ton, pal!
  16. So with the Most Played topic getting kind of revived, how about a reverse of that? What's your least played class, and is there any reason for it? Myself, I just really hate playing as Spy. Maybe it's the melee hitreg being shifty, maybe it's just the lack of feeling useful - I just don't enjoy the class and refuse to play him until it's absolutely mandatory to do so.
  17. Forced to play reliable 'ol Solly in most games - he's just that reliably useful. Not my favorite, of course, but yeah - Dominating my time.
  18. I suppose this is a bit of a dumb question, but do y'all think there will be enough points to go around for all the items offered? I'm all to happy to save up for Blob Nom at the expense of not having a full scarf collection - Blobs are definitely worth it - but I'm just curious. Also, have a random poll of which scarf is objectively best. Sorry BLU, but this year isn't yours - but will it even be RED's dominating December?
  19. So, we've all had moments of being really bad/dumb in TF2. Anyone feel like sharing their stories? Heck, I'll start with one: A while back, while I was trying to pick up Sniper for the first time, I wound up in ctf.Turbine - the perfect campground to be doing so. At one point, I'd found a simple Medic hit. I then proceeded to miss three shots in a row, at which point he just stared me down through my scope. Suffice to say, I was a little more than ashamed, so I just kind of went to walk back to spawn to play as something more appropriate for the map. Dude shot off a crit crossbow shot, whacking me in the back of the head for a kill. Whole thing kind of felt like he was saying "drop the damn gun and let me show you how it's really done."
  20. Just as being visually different, I kind of like them. Postal Pummeler and Nessie's Nine-Iron are just goofy and fun to run around with, and stuff like the Nostromo Naplamer or the Three-Rune blade (besides being worth a fair bit of ref) just look really cool. Still, some of them could stand to at least have Strange variants... or become Australium at some point.... Man, now I'm just kind of sad. There's not much point in using a lot of them, but they do still look nice. Too bad they're not given as much attention.
  21. Hm... can't say I've played him too much, but I can probably give out a few general tips. Work with your team. This one goes with any class, really, so here's for Heavy, specifically: protect your weaker supporting classes. You'll usually be floating around 200-300 hp, so you can definitely tank a few shots that would otherwise make salsa out of that engineer's build-in-progress sentry or your Medic buddy. Jump before revving. This gets you a little bit more distance, since you keep your initial speed until you land. You can catch people around corners unawares with a half-revved angry Russian, which is great for you. As a side note to this, don't be afraid to crouch every so often while firing. It makes your hitbox a bit shorter, which can make the difference between those last few bullets finishing you off or you running away with around 20-some hp. Seek out closed-in areas. Bullet spread exists, and the minigun does most damage in punching distance anyways. It's better to get in a fight inside a building (making it hard to dodge your wall of lead) than it is to wade through an open plain (one of your hard-counters' home turf). If you want more in-depth info or just some tips from a more experienced player, I'd recommend you look up Big Joey Slap-Nuts on YouTube. He's pretty good, makes his points clear, and I just like him.
×
×
  • Create New...