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Rogue Planet

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  1. I know it sounds stupid since the system could be cheated, but let me explain. Say someone has an unusual they don't want, but they could make money off of. They can't find an easy buyer off of backpack.tf for now, so they now have a hat they don't want, and he/she doesn't know anyone who wants it. This is where the banking part comes in. Scrap.tf could have a system where they store the unusual up in the display, much like backpack.tf, only they don't have to worry about keeping it and having to worry about it. It's a psychological pain to have to keep something you know you don't want, making you soon go on random trade servers, spending time on trying to find anyone with a price, making you get desperate, making the price lower and lower, until it's dirt cheap. If Scrap.tf made a system where they set it up in pages for someone who wants, say a unusual blighted beak, they look at it, say they want it, purchase it right there, and don't have to worry about trade offers. Scrap.tf will pocket some ref (or keys depending on the price) by having the seller get 95% and Scrap.tf a small 5% of it to help out the website. (Just a thought) This is basically the Steam Community Market only quicker, less price demanding, and in TF2 economics. Thanks for reading.
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