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SteveZee

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  1. Not really valid because Valve makes plenty of money. There is a difference between wanting to make money and being greedy. Valve could do something, but they just dont want to.
  2. Its the issue w/ currency. Metal is something everyone needs, so in that sense its a currency that continues to grow, much like dollars. Keys are like gold (or some other commodity) and people buy it to hedge against inflation to some degree. In order to keep metal down they'd have to require people to demand more of it and either store it or take it out of circulation. Someone at one time suggested using metal for man up tickets or some such thing. It would be a good idea to do if valve wants to keep TF2 afloat. People are really just demanding less metal because there isn't much use for it. Sucks, but it is what it is. Hats can be bought on the steam market now, so no one really cares about the old craft hats.
  3. Not true at all. The demand is such that people will buy these underpriced goods and resell them. That's why theres never any BW parts in the bots. Because they under price them. They're simply being resold elsewhere. IF they want to do that, fine i guess, but in reality only resellers buy them, so in terms of profit their losing out big time. NOt to mention it's a waste of resources. All the bots are now empty the majority of the time? Doesn't make sense to me.
  4. Scrap.tf is undervaluing MVM Battle-worn parts. Buying at a scrap? No ones going to sell them for that price. You should, at least buy them for 2 scrap and sell them for 1 rec. All you're doing is getting people to buy them up (with bots probably) then resell them. It shouldn't matter either way because you will still be making 1 scrap off of it. What you have now are basically empty bots with nothing to trade. Is there a reason for this decision?
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