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■Trident (game idea) Rework 22.


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i am gifting you this game idea. 

 

■Trident (game idea) Rework 22. 

 

■Faction Infiltrators - Recruit, Conscript, Nitro. 

 

■Class 1 Recruit (health 100)(movement speed 100%)(jump height 100%).

■Primary Weapon - Burst-Fire Assault Rifle, Stats: holds up to 24 bullets in a clip, M1 shoot 3 bullets at once only in burst mode, (Burst-Fire Assault Rifle deals +50% more damage and has +50% faster firing speed compare to Burst-Fire Submachine Gun).

■Secondary Weapon - Revolver, Stats: holds up to 8 bullets in a clip, M1 shoot.

■Third Weapon - Claymore Mine Launcher, Stats: M1 shoot claymore mine that sticks only on ground and automaticly detonates when enemy is nearby, detonation causes explosion that hurts enemies, (maximum 2 claymore mines can be placed at once)(mines cannot be detonated manually)(8 second recharge time after each shot).

■Forth Weapon - Decoy Mine Launcher, Stats: M1 shoot Decoy mine that sticks only on ground, M2 activate mine that starts making sound of gunshot, (maximum 2 decoy mines can be placed at once)(8 second recharge time after each shot).

■Melee Weapon - Nunchaku, Stats: M1 melee attack that hurts enemies, (Nunchaku has +50% faster attack speed and deals -50% less damage compare to other melee weapons). 

 

■Class 2 Conscript (health 300)(movement speed 50%)(jump height 50%).

■Primary Weapon - Missle Launcher, Stats: holds up to 3 guided missles in a clip, M1 shoot guided missle that follows your crosshair, can shot only one missle at a time, cannot shoot another missle untill missle that you fired has exploded, explosion of a guided missle destroys cloud of toxic green smoke, (missles can explode on direct impact on enemy players)(missles can explode on direct impact on surfaces)(missles can deal explosion damage).

■Secondary Weapon - Burst-Fire Submachine Gun, Stats: holds up to 24 bullets in a clip, M1 shoot 3 bullets at once only in burst mode.

■Melee Weapon - Falchion, Stats: M1 melee attack that hurts enemies and makes them bleed for 30 seconds leaving trail of blood that can be traced. 

 

■Class 3 Nitro (health 200)(movement speed 75%)(jump height 75%).

■Primary Weapon - Leaf Blower, Stats: M1 release toxic green smoke that hurts enemies and extinguishes teammates who are set on fire and puddle of fire and slows down incoming projectiles by 75%, M2 shoot projectile that when impacting surface explodes into cloud of toxic green smoke that hurts enemies who try to walk through it and slows down incoming projectiles that try to pass through it by 75%, cloud of toxic green smoke blocks vision and extinguishes teammates who are set on fire and puddle of fire, (cloud of toxic green smoke lasts for 10 seconds)(10 second recharge time after each shot)(Leaf Blower has toxic green smoke container attached to it thats why it releases toxic green smoke).

■Secondary Weapon - Burst-Fire Submachine Gun, Stats: holds up to 24 bullets in a clip, M1 shoot 3 bullets at once only in burst mode.

■Melee Weapon - Scythe, Stats: M1 melee attack that hurts enemies and extinguishes teammates who are set on fire. 

 

■Faction Guardians - Fireman, Titan, Technician. 

 

■Class 4 Fireman (health 200)(movement speed 75%)(jump height 75%).

■Primary Weapon - Incendiary Grenade Launcher, Stats: holds up to 3 incendiary grenades in a clip, M1 shoot grenades that bounce on surfaces and explode into puddle of fire on ground that sets enemies who stand in it on fire dealing fire damage and afterburn damage, (puddle of fire lasts for 5 seconds)(grenades can explode on direct impact on enemy players)(grenades cannot explode on direct impact on surfaces)(grenades cannot deal explosion damage).

■Secondary Weapon -  Incendiary Gummybomb Launcher, Stats: holds up to 6 incendiary gummybombs in a clip, M1 shoot bombs that stick to surfaces, M2 detonate all bombs, when detonated bombs explode into puddle of fire on ground that sets enemies who stand in it on fire dealing fire damage and afterburn damage, (maximum 6 bombs can be placed at once)(puddle of fire lasts for 5 seconds)(bombs cannot explode on direct impact on enemy players)(bombs cannot explode on direct impact on surfaces)(bombs cannot deal explosion damage).

■Melee Weapon - Light Bulb, Stats: M1 melee attack that deals melee damage and sets enemies on fire dealing afterburn damage. 

 

■Class 5 Titan (health 400)(movement speed 25%)(jump height 25%).

■Primary Weapon - Big Automatic Shotgun With Big Drum Magazine, Stats: holds up to 40 shotgun shells in a clip, M1 shoot, damage you deal to enemies fills up charge, when charge is full point your crosshair at one enemy player and press M2 to teleport near them.

■Secondary Weapon - Burst-Fire Submachine Gun, Stats: holds up to 24 bullets in a clip, M1 shoot 3 bullets at once only in burst mode.

■Third Weapon - Distribution Launcher, Stats: M1 shoot to deploy one Health Pack to far distance that refills 50% of one players maximum health (15 second recharge time after each shot), M2 shoot to deploy one Ammo Pack to far distance that refills 50% of one players maximum ammo (15 second recharge time after each shot).

■Melee Weapon - Karambit, Stats: M1 melee attack that hurts enemies, damage you deal to enemies refills you weapons ammo. 

 

■Class 6 Technician (health 200)(movement speed 75%)(jump height 75%).

■Primary Weapon - Modified Burst-Fire Submachine Gun, Stats: holds up to 24 bullets in a clip, M1 shoot 3 bullets at once only in burst mode, single press M2 to turn on laser that your turrets berrel follows, press and hold M1 to shoot your turret, single press M2 again to turn off laser, point your crosshair at door and press M3 to open it and close it from any distance.

■Secondary Weapon - Modified Revolver, Stats: holds up to 8 bullets in a clip, M1 shoot bullets, point your crosshair at your gadget and press M2 to detonate it and detonation causes explosion that hurts nearby enemies, Modified Revolver's bullets enable and heal and upgrade gadgets from any distance, Technician must shoot 2 bullets at gadget that was disabled by Agent's Taser Pistol to enable it, Technician must shoot 8 bullets at gadget to upgrade it to next level, each bullet heals gadget with 25 health, bullets speed up build up speed of gadget.

■Third Weapon - Deployment Device, Stats: allows Technician to deploy one of each 6 gadgets (6 second recharge time after each gadget deployed).

●Gadget 1 - Turret (health 200): lvl1 has first berrel that shoots long range explosive Rockets, lvl2 has second berrel that shoots medium range Flare projectiles, lvl3 has third berrel that shoots short range Flames, lvl4 has forth berrel that shoots long range explosive Grenades.

●Gadget 2 - Generator (health 200): lvl1 has single antena that increases nearby teammates weapon damage by +25%, lvl2 has second antena that increases nearby teammates weapon firing speed by +50%, lvl3 has third antena that increases nearby teammates movement speed by +75%, lvl4 has forth antena that increases nearby teammates jump height by +100%.

●Gadget 3 - Zipline Pillar 1 (health 200):

●Gadget 4 - Zipline Pillar 2 (health 200):

(Zipline rope appears when both Pillars are deployed, lvl1 8 second recharge time after each transportation, lvl2 6 second recharge time after each transportation, lvl3 4 second recharge time after each transportation, lvl4 2 second recharge time after each transportation, maximum one teammate can be transported at once).

●Gadget 5 - Door 1 (health 200):

●Gadget 6 - Door 2 (health 200):

(Place doors on entrances that can be opened and closed, lvl1 has 200 health, lvl2 has 250 health, lvl3 has 300 health, lvl4 has 400 health).

■Melee Weapon - Grappling Hook Launcher, Stats: M1 melee attack that hurts enemies, M2 shoot grapple rope that transports you to a surface you shot at, (20 second recharge time after each shot). 

 

■Faction Backup - Doctor, Recon, Agent. 

 

■Class 7 Doctor (health 100)(movement speed 75%)(jump height 75%)(10 health automaticly regenerates per second).

■Primary Weapon - Automatic Needle Shotgun, Stats: holds up to 8 Needle shotgun shells in a clip, M1 shoot needles that hurt enemies and heal teammates, healing you deal to teammates and damage you deal to enemies fills up charge, when charge is full press M2 to teleport back to spawn room.

■Secondary Weapon - Defibrilator, Stats: M1 revive one nearby dead teammate within 6 seconds after thair death, 24 second recharge time after each revive, M2 paralize one neaby enemy for 3 seconds, 12 second recharge time after each paralization.

■Melee Weapon - Scalpel, Stats: M1 melee attack that hurts enemies, damage your deal to enemies refills your health. 

 

■Class 8 Recon (health 200)(movement speed 75%)(jump height 75%).

■Primary Weapon - Marksman Rifle, Stats: has a magazine that holds up to 2 bullets in a clip and reloads entire magazine at once, M1 shoot, M2 scope, While scoped each headshot takes away 50% of enemies maximum health from any distance, While scoped Recon can see enemy players and Technician's gadgets and Agent's holograms through walls and cloud of toxic green smoke from any distance, While scoped each successful shot at enemy player and Technician's gadget and Agent's hologram lets your teammates see them through walls for 3 seconds.

■Secondary Weapon - Automatic Shotgun, Stats: holds up to 4 shotgun shells in a clip, M1 shoot.

■Melee Weapon - Ice Axe, Stats: M1 melee attack that hurts enemies, M2 allows Recon to attach himself on a wall and climb up on it and stay attached at any height, Recon can switch to his weapons and shoot while he is attached up on a wall. 

 

■Class 9 Agent (health 200)(movement speed 75%)(jump height 75%).

■Primary Weapon - Taser Pistol, Stats: holds up to 4 bullets in a clip, M1 shoot bullets that take away 25% of enemies maximum health if you shoot enemy in the back from any distance, Agent must shoot 1 bullet at Technician's Gadget to permamently disable it from any distance.

■Secondary Weapon - Wormhole Launcher, Stats: M1 shoot projectile that creates wormhole only on straight wall from any distance, wormhole creates an opening on a wall allowing agent to walk back and forward through wall, only Agent can walk through wormhole, players cannot shoot through wormhole, players cannot see through wormhole, (maximum 1 wormhole can be placed at once)(6 second recharge time after each shot).

■Third Weapon - Portal Launcher, Stats: M1 shoot projectile that creates portal only on straight wall from any distance, Agent can create two portals and when he walks through one he comes out of the other, only Agent can walk through portals, players cannot shoot through portals, players cannot see through portals, (maximum 2 portals can be placed at once)(3 second recharge time after each shot).

■Forth Weapon - Hologram Launcher, Stats: M1 shoot projectile that turns into static indestructible hologram on ground only when impacting ground from any distance, (maximum one of each 3 holograms can be placed at once)(all type of ammunition can pass through holograms and hit player)(3 second recharge time after each shot).

●Hologram 1 - Health Pack or Ammo Pack.

●Hologram 2 - Teammate or Enemy (any class).

●Hologram 3 - Teammate or Enemy Techician's gadget (any gadget).

■Melee Weapon - Brass Knuckles, Stats: M1 melee attack that hurts enemies, each melee hit takes away 50% of Technician's Gadget's maximum health.

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