That mindset is... I don't agree with it. The game should be balanced in all levels of play. Just because one area is less serious does not mean it can get away with downright broken things. The pub experience is, after all, what Valve created the game for. I feel (random) crits should be abolished because they do not add what they were intended to add and the majority of a person's experience with them are negative. They don't even work as intended. They were created to give a player on a losing streak a game-forced lucky break. Strangely, though, they reward players who have been doing more damage in the last 20s, which seems counterintuitive. also, what place does a game-forced lucky break have in a PvP game? Perhaps in a game focussed on PvE content, eith a side of PvP, but TF2 has no story mode, in fact, the only vE mode is vs bots, which is intended to simulate real players.