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Ezekiel Wedlin

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Everything posted by Ezekiel Wedlin

  1. Every single unusual effect for the Flipped Trilby.
  2. 2. Actually, it's confirmed in this post, where it says CLASS pack. 3. If it's only 2 to 5 people then this game should be dead by now lol 14. Please make afterburn do more damage so it's scary again.
  3. 2. Only the Pyro will be receiving weapons. Expect them to either be UP or OP. 3. Apparently, from multiple people who visited Valve, the TF team has at least 20 people. Which begs the question of why updates are so broken in the first place. 4. Hopefully. 6. Definitely. Tiered and behind a ticket paywall as well. 9. Please yes. 11. Already half-fixed in one of the previous updates. [It was projectiles going off weird when multiple enemies are around] 12. Why would they do this? There's no reason. 14. Valve creates way to make obsidian so you can build a portal to go to hell from any map!
  4. Oh, okay. But if you ever experience any other problems, make sure to post in the Help & Support section.
  5. Mind linking the auction? There might have been an item factor that decreased the price of the items you bid.
  6. Plot twist: Geel is everyone's Secret Santa but he didn't give some people stuff last year and accidentally banned himself this year.
  7. No no no, you don't understand. I don't care who I'm playing with or what I'm doing. I'm gearing towards completing those contracts in order to get the prizes they'll give. But I can't complete the contracts because of how Casual creates fast, meaningless games. Back then I could play for hours on the same map with most of the same people, but now, after three minutes or so, I have to find a new game to play to continue completing my contracts. It is no longer fun to complete contracts given that it'll take a day or more just to complete one. And let's not forget the fact that people will leave in some games and create a 12v4 match-up. Before you say "well, new players will get put in", there is tons of proof that it takes too long and the game ends before others are put in. Finally, there's the fact that sometimes you'll join a game when it ends, thus leaving you with nothing other than some experience gain. What I'm trying to say is Casual matchmaking has ruined the purpose of contracts because it'll take too long to complete them. Also, how will we be able to experience the new maps if the game ends so quickly? Lastly, it'll probably be boring besides the new unusual tool, but I'm sure it won't make the taunts trade-able.
  8. There is no penalty for leaving anymore, that was patched out. And there's no autobalance. However, you still don't see my point. Rolling or getting rolled leaves little time to earn points towards contracts, which are the biggest thing the Scream Fortress has to offer this year. If we can't complete them, then what's the point of having the event?
  9. It'll be bad. Lemme explain. Every single Scream Fortress has occurred during the Quickplay format of the game. You could drop in and out at will, and games would always restart over and over, with infinite rounds. This made it easy to complete contracts/gather presents as you could just start anywhere and never have to stop playing until you were done. Now, though, we have the Casual matchmaking format. And although the ability to rematch has been added, it is terrible. You see, now that games actually end after a certain number of rounds, people are kicked out and forced to find another game to play, and this is coupled with the fact that most games are either you rolling the enemy or the enemy rolling you. This creates very fast and meaningless games that aren't going to allow many people to complete contracts or grab presents (and presents aren't around anymore, so the contracts are the only thing). Now, rematches were suppose to fix this forcefulness to finding another game, but since everyone is either rolled or rolling, the losing team will mostly refuse a rematch as they were left with a sour taste from the game. TL;DR: It will be very difficult to enjoy this year's Scream Fortress as games will be too short, contracts will be nigh impossible to complete and the high-demand for presents and spells was completely ignored. But at least we can make unusual taunts, right?
  10. I did not agree to using it in the first place, that I can tell you.
  11. Please post any questions regarding ScrapTF in the Help & Support section.
  12. And if anything, you don't even have to trade it away. Keep that shit forever.
  13. Given that the regular hat is 5.5 keys, Circling Peace Sign is 288 keys, and Purple Confetti is 413 keys... Your unusual Scorching Flames Bedouin Bandana should be worth about... 2000-3000 keys.
  14. It's gonna be crap because of how Casual works. The Steam API servers will be down because of the update, thus making it hard to join games. You might not even be put on any new maps. And since the games will last so short, with all the rolling and shit, you'll be kicked right back out. And then there's the fact there might not be a Scream Fortress at all given that there's no news.
  15. Please, make posts regarding problems in the Help & Support Thread. Also, there's already a thread there.
  16. Actually, no. You see, Steam Support used to just generate the unusual instead of tracking it down and returning it. Which means there are now two versions of the same exact unusual, and that is why it's "duped".
  17. But it wasn't cheated in. It was put into the game by the devs because some dumbass thought it'd be funny to steal the unusual.
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